Meet The team
CEO & Founder
Carrie Shaw, a medical illustrator and health educator, is passionate about the intersection between art, science, and technology. She has a particular interest in conveying the first-person perspective of vulnerable patient populations through virtual reality storytelling. After graduating from the University of North Carolina at Chapel Hill with a B.S. in Public Health, Carrie joined the Peace Corps as a Health Education volunteer and lived in the Dominican Republic where she taught reproductive health to youth and worked as a medical translator. During this time she discovered that art as a teaching tool for health education can cross all cultural and language barriers. Carrie went on to pursue a Master’s of Science at the University of Illinois Chicago in Biomedical Visualization. In 2016, she founded her company Embodied Labs, with the goal of revolutionizing the way health care providers, caregivers, and patients learn about human health.
Head of Product & Creative Director
Ryan graduated with a B.F.A in Directing from the School of Drama at the University of North Carolina School of the Arts (UNCSA). He directed three full-length plays during his final year at UNCSA as well as numerous short films, documentaries, television commercials, and virtual reality experiences. Ryan has been teaching acting during the summers for the past six years. He is interested in experimenting with the collision of science, technology, and storytelling in order to instigate thought and conversation while exploring unfamiliar worlds.
Head of Curriculum Design & Customer experience
Erin brings to Embodied Labs over a decade of experience working in higher education as an tenure-track faculty librarian and library administrator. In her various roles, Erin was the most passionate about instructional design, pedagogy, and assessment in both face to face and eLearning environments. She has a master’s degree in information science from the University of Maryland. Erin is excited about using virtual reality to engage learners, drive behavioral change, foster insight and understanding, and improve outcomes.
Thomas wants to live in a world where people understand each other better, and knows virtual reality will help create this world. A self-described Transhumanist, he finds joy in the moments when technology feels second-nature to people - and seeks to create more of them. Thomas specializes in human-computer interaction, with virtual space as his ultimate playground.
Eva Mae Baucom
Visual Designer & Biomedical Artist
Eva Mae is an eclectic designer who combines a background of science and art into thoughtful and intuitive visual experiences. She graduated from the University of California, Davis with a B.S. in Neurobiology, Physiology, and Behavior and a minor in Studio Art while completing multiple hospital internships and immersing herself in the field of medicine. Eva Mae went on to study medical illustration at the University of Illinois at Chicago where she received a Master's of Science in Biomedical Visualization and developed 3D animations and didactic illustrations for patient education. Her ultimate goal is to use science, art, and visual design to improve health literacy, engage diverse audiences, and empower patients.